BGA Rules

BGA Rules
THIRD PUTT IS GOOD – In order to speed up play, the max putts on any hole is THREE (3). This will give everyone the chance to drill their second putt as far past as they want, they are automatically good coming back. You CANNOT score a POLIE on your third putt.

HOLE IN ONE –
 A Hole-In-One pays $20 from every player in the BGA in attendance at a sanctioned BGA event.    

MUELLER – In order to even the playing field for all golfers, the BGA offers each player one Mulligan per round. It must be played from the tee. If you call your Mueller – IT MUST BE CALLED BEFORE LEAVING THE TEE AND YOU MUST PLAY IT – regardless of how your original shot ended up. As with BGA custom, you cannot collect ANY money on the Mulligan.  This includes Flaggie, Greenie, and Hole in One.  You can still collect on a birdie.  

UNI – The “Uni” is an UNOFFICIAL BGA custom most often seen in higher handicap groups when teeing off on a hole with a long carry.  If all four players hit their balls out of play, by UNANIMOUS consent a “Universal Mulligan” can be declared.  If any one player decides that their shot is in play, they become the “Uni-buster” and no Uni is allowed.  

SAVIOR – A player can elect to trade his Mueller to another player at any time during the round for the price of one piece of JUNK. The Player purchasing the Mueller must have the piece of Junk on the card when the trade is made. The player can use any piece of positive junk to buy the savior, even if they are “net negative” with more pieces of negative junk than positive junk.  Note: The Savior is NOT in play during the Calcutta or on Tourney day.  

CAP – The maximum score a player may record on a par 3 or par 4 is double par; the maximum score on a par 5 is a snowman (8). In match play, actual strokes do NOT beat a capped score. The Handicap stroke CANNOT be applied to a Cap.  For example, if a player gets a stroke on a par 4 and scores a natural 8, he gets a seven, if he scores a 9, it becomes a net 8, if he scores a 10 or higher he gets an 8. On Vegas day the MAX score is Triple Bogie.

BASEMENT BET – This is an optional bet usually played on Vegas day when there is a lot of money at stake.  At the end of the round all bets are totaled up and the biggest loser pays the biggest winner $20.  This can also be played for other amounts subject to foursome agreement.  All BGA bets (skodies, junk, etc.) count toward the win/loss total, not just Vegas or match points.  

BONUS Birdie Bet – If 2 players, no players or all players get a birdie during the round, there is no payoff. If one player gets a birdie, the 3 other players pay him $5, if 3 players get birdies, the player who didn’t get a birdie pays all three $5.  This is an optional bet usually played on Vegas day.  

ACCELERATOR – Doubles all bets if all four players are in the fairway or all on the green on a par 3. All positive junk is doubled EXCEPT for Newts and Twofers. Negative junk (Schlenkers, Aquamoles, etc.) are NOT doubled. Skodes are NOT doubled. Accelerator IS in play for Vegas, Progressive Skins and 3-2-1 Milo. It IS NOT in play on Tourney Day, Calcutta or Horse Race for points, but it IS in play for JUNK.  Muellers and Breakfast Balls DO NOT count towards the accelerator, the first four drives must be in the fairway.  

BREAKFAST BALL – All players have the option of hitting a Breakfast Ball off the first tee. If you choose to hit a breakfast ball, you MUST USE IT, just like a mueller. Even if your first ball ends up as a better shot, you MUST use your second shot if you take it. The BB does NOT count as your mueller, you still have that in the bag.  

Skodes
 
A Skodie is getting up and down from any location off the green with a bladed club.  A Skode must be audibly called and then acknowledged by at least one other player. For each made Skode a player collects $1 from each of his playing partners. For each missed Skode he pays out $1 to each partner. The player who collects the most MADE Skodes in 18 holes is awarded the SKODE POOL, which is $5 from each player.  It does not matter how many Skodes are missed. ALL SKODE PUTTS MUST BE PUTTED INTO THE HOLE, NO MATTER HOW CLOSE. ABSOLUTELY NO GIMMES.  If a player accidentally gives you a Skode putt and kicks it back to you, it is YOUR obligation to put the ball back into the original position and putt it into the hole. Failure to do so will result in NO SKODE.  Picking up an inside the leather short gimme skode putt does NOT result in a missed skode on the card. 
 
SKODE ELIGIBILITY – A skode can be called from anywhere off the green except the fringe of the green – or “first cut”.  There are some courses where the approach in front of the green goes right from the fairway into the fringe.  In these cases, you are eligible for a skode ONLY if the ball is more than TWO CLUB LENGTHS off the green.  ANY club other than your putter can be used for the measurement. The measurement must be made to the closest point of the green, NOT on a direct line to the hole.
 
AUTO-SKODE – Each player must call at least one Skode per 9 holes.  If you fail to call a skode on the last hole, you are automatically charged a missed skode on that hole. It does NOT matter if you happen to get up and down on your last shot off the green – if you don’t CALL IT, it doesn’t count.
 
SKODE-APPEAL – An appeal be requested from anywhere off of the green or on the fringe. Two out of the three of the other players in the foursome must approve. A quick thumbs-up or thumbs-down from the other players signals the ruling. If a player drops from a hazard he cannot legally call a Skode without an appeal being accepted.
 
SAND SKODE – Making a skode from the sand is worth 2 skodes if you make it and if you miss it only counts as one MISS. You can also collect a Sandie.
 
MULTIPLE SKODES – There is no limit to the number of Skodies you can call on a hole.  However, once you are on the green, you CANNOT call another Skode, even if your next shot is off the green and Skode eligible. However, this can be appealed and must be accepted by the group.
 
KRAMIE – If you chip in on a Skode call you are awarded one BONUS skode. The Kramie is NOT a piece of junk, it is just an extra skode made on the card. You also get a CHIPPIE and a DOUBLER.
 
FENNELL  – Each player has the opportunity to call ONE Fennell per round. On a Fennell skode call, a made skode counts as TWO made skodes, and missing it only counts as one miss.  The Fennell call must be made in advance of the shot, and must be acknowledged by another player. A made Fennell from the sand counts as 2 made skodes plus 1 bonus skode for a total of 3 made. A Fennell cannot be called on a skode appeal. 
  
Bling

Most made Skodes (1)
Closest to the pin (4) ALL PAR 3’s ALL WEEK
Long drive (2)**

**The Long Drive winners will be limited to 1 LD Bling per week. (with the exception of winning twice in one day.  If you haven’t won yet for the week, you can still mark both drives if you are longest, since you can’t be sure first one will hold up.) The LD is ALWAYS on the FIRST par 5 of each 9.  If the guys in the first group forget to mark it, too bad, it goes to the person who remembers to mark it.    

Saturday – Most Points on each team in 3-2-1 Milo (4)
Sunday – Most Vegas Points (1)
Monday – Calcutta – Top 3 finishers and Top 3 owners. (6)
Wed. – Most Skins per team (4)
Thur – Horserace – 3 Winning teams (6 players) and winning pickers (3)
Friday – Tourney day team winners (16 players)

Bling for Jacket, Ironman, Best Dressed, Rookie & Skodemaster (5)

All BAM!s of the week
First Sims of the week
Most different kinds of Junk on Sunday  
Most Junk on Monday
First Bundle-Rooski of the week

Bush Bowl (2)