Calcutta Rules |
SAME RULES AS 2024!! Each player will select a 3 man team. The total score of the 3 players will determine the winners. Each player plays three 6 hole matches. Matches are scored ONE (1) point for each hole won, and an extra two (2) points for winning each match. The maximum available points is 24 per man (18 + 6) – therefore the best 3 man score is 72. NEW FORMAT – matches will be played 3 holes on the front 9 and 3 holes on the back 9. The first round of bidding is before the foursome assignments. The second round will be after foursomes are determined. All players will have a 3 man team. It is NOT possible to end up with a 2 man or a 4 man team. Each player is auctioned off 3 times. You CANNOT own a player more than once on your team. Minimum bid is $50, maximum bid is $400. The bidding will proceed as follows: The first round will be a draft based upon a random draw (cards will be passed out, with the high card getting first pick). Everyone will get one player in the first round. All of the players will be posted on a “draft board”. When your card is up, come up to the board and select your player. That player is yours and cannot be selected again in the first round. The players will be listed in 4 categories – handicaps -6 to Base for $200, handicaps +2 & +4 for $150, handicaps +6 to +10 for $100, and handicaps +12 to +18 for $50. The category you select determines how much of your money you spend. If you take a $200 player, you only have $300 left to select your next 2 players. With a minimum bid of $50, this means you can spend a max of $250 on another player. For the next 2 rounds the bidding will be by open outcry. Bids are in $10 increments. First guy to get recognized gets the bid. In cases where there are no bids on a player, the player goes into the Hopper. Minimum bid is $50. Players left in the hopper from the second round or third round will be auctioned off to the highest bidder at the end. The bidder with the most money left gets their first choice of the players in the hopper. If all players have only $50 left, there will be a random draw for the players left in the hopper. This year we will have a payoff for LOW points. So you have a choice whether to go HIGH or LOW. If you go low, you CAN bid on guys in your foursome. This will give you the opportunity to bet on yourself by bidding on guys in your group on the assumption you will be taking points from them. Once you bid on a guy in your group you have declared you are going LOW and you cannot win the HIGH. $50 per man into the prize pool – total of $1,600. Payoffs Players: Winner – $100 2nd – $50 3rd – $25 4th – $25 Owners: High Score – $500 Low Score – $400 2nd High – $200 2nd Low – $100 3rd & 4th High – $50 3rd & 4th Low – $50 We have discontinued the tradition of the Calcutta winner buying dinner after the round. Since RonJon’s doesn’t have $3 burgers anymore, the winner ended up losing money. The winner can feel free to buy a few cigars and pass them around or grab a few bottles of Crown for the parking lot celebration. |
Ultra Vegas |
Max score is TRIPLE BOGIE on Ultra Vegas day After determining rotation, players switch partners every 3 holes. After each hole, combine the (net) lowest score of one team to the (net) lowest score of the other team. For example, a 5 and 6 combined score is 56, a 8 and 4 is 48. The difference between the two scores is the point difference recorded on the card, with the winner being the lower of the two numbers. In this example 56 – 48 is 8 points. If one of the players has a NET par, the other team’s score is flipped. A 56 score becomes a 65. Now 65 – 48 is 17 points. A BIRDIE FLIPS A PAR. The Handicap stroke CANNOT be applied to a Cap. For example, if a player gets a stroke on a par 4 and scores a natural 8, he gets a seven, if he scores a 9 it becomes a net 8, if he scores a 10 or higher he gets an 8. The same concept is played on the greens for putts. A 1 Putt to flip your opponent’s score on the greens. One putt and a two putt vs. one putt and a three putt is 13 to 32 – a 19 point hole. |
3-2-1 Milo |
Simple game and BGA’s oldest. It is sometimes played in a team format with with an A player partnered with a D player against a B and C Player. More often is is individual with teammates in the other foursomes. There are 3 bets – Front 9, Back 9 and Total. The player with the lowest NET score on the hole collects 3 points, the second collects 2 and the third gets 1 point. The fourth place gets zero points. If two or more players tie for the hole at any position they simply split the available points. If 3 players tie for first then 2 points go to each player. If 2 tie for first, they get 2 1/2 each, etc. |
Progressive Skins With Accelerator |
To win a skin or skins, you must have a lower net score than the other three players in your foursome. In the event that two or more players tie for the lowest net score, the skins carry to the next hole. Skins progress each hole from 1 to 6 and then revert back to 1 to start the progression again. The Accelerator comes into play when all four players in the foursome are on the fairway off of the tee box, or on the green on a par 3. All bets are doubled on that hole, including skins, Junk. It does not include carryover skins, however, Accelerator skins do carry over if there is a tie. For example, on a 5 skin hole with 4 carryovers, an accelerator would double the 5 to 10, added to 4 carryovers equals 14 skin holes. If that hole is tied, the next hole is 14 plus 6 for a 20 skin hole. All junk is doubled except for Newts and Twofers. You CANNOT get the accelerator on the first hole unless all four FIRST drives are in the fairway, breakfast balls don’t count. You CANNOT get an Accelerator on a mulligan. |
Horse Race 2025 |
Hi-Lo – Played with handicaps. Each hole is decided by matching up the scores – low score vs. low score and high score vs. high score. This is a hole by hole Match Play game. For example, you score a point for winning the high ball and a point for winning the low ball, ties are split. After totaling the points on that hole, the most points on that hole is awarded the hole and ONE match point. A tie is scored 1/2 point each. The next hole starts with a clean slate, no carries. There are 9 possible points in the game. The team that wins the most holes wins the match and is awarded an extra 2 points. |
Horse Race Bets All players contribute $20 to the pot for a total pool of $640. Winner. Everyone picks THREE(3) WINNERS in no particular order and ONE(1) LOSER team. The total points for a team owner will be the 3 winning teams MINUS the loser team’s score. Payoffs are based on the total points of the team owner. Payoff: Winning team – $100 ($50 each) 2nd Place – $40 ($20 each) Horserace Team owners: 1st Place – $300 2nd Place – $100 3rd Place – $40 4th & 5th Place – $20 Low Score – $20 |
Sucker in the Bucket |
Playing with Handicaps. Start by flipping a tee to see who has honors and tees off first. At the end of the hole, the team without honors picks a NET score of one of their two players to use on that hole. The other team then picks a score. The team that is down in the match gets to choose second, unless it is tied and then the choice alternates through the match. At the end of the match you must have used 5 scores from one player and 4 scores from the other. No changes are allowed after a selection is made. Selections must be made before teeing off on the next hole. The team that wins the most holes wins the match and is awarded an extra 2 points. |
Chapman |
This game is played WITHOUT handicaps. Both players drive and then play their partners’ second shot. After the second shot, the partners select the ball in the best position and then play that ball alternately until the ball is holed. Whoever hits the second shot that is chosen, the other player must hit the third shot. If a shot is hit out of play (water or OB), a one stroke penalty is assessed and then the alternate player hits the next shot. There will never be a case in alternate shot where the same player hits the same ball twice in a row. The winner of each hole receives one point out of a possible 9 points. The team with the most points at the end of 9 is the winner of the match and receives an extra 2 points. |
Basement Vegas The rules for Basement Vegas are the same as regular Vegas (see above). The difference is in the betting. Each 3-hole match is played for $5. All junk is doubled to $2 and the Sanford is $4. The skode pool is $10, but made and missed skodes are still $1. Vegas points are $.25 each. At the end of the round, each player declares how much money they are starting with, and the player who ends up losing the most money is in the BASEMENT. The player in the basement PAYS the biggest winner an additional $20. **BONUS Birdie Bet – if 2 players, no players or all players get a birdie during the round, there is no payoff. If one player gets a birdie, the 3 other players pay him $5, if 3 players get birdies, the player who didn’t get a birdie pays all three $5 |
Milo Robin |
The Milo Robin is a simplified version of 3-2-1 Milo played when there is no bet across the foursomes. Each player plays 6 holes with each other player in a 3-2-1 match against the other 2 players. Usual bet is $5 per match. Teams are chosen before teeing off by tossing balls or flipping tees. You can also use long drive plus shortest drive as first team, then long drive and second shortest drive 2nd team, etc. |
Skins with Carry |
To win a skin or skins, you must have a lower net score than the other three players in your foursome. In the event that two or more players tie for the lowest net score the skins carry to the next hole. Skins are $1 each and all players play for themselves, there are no teammates. The accelerator is in play and doubles the skins on that hole. |
Rabbit & Chicken |
Ask Captain Fun how to play and he will explain it with his PowerPoint. This game can be played in conjunction with any other game since it is an overlay. Usually a Rabbit is played for $2 each and is a 6 hole skins match; while Chickens are $1 and are a three hole skins match. So there is usually 3 Rabbits and 6 Chickens per 18 holes. |








